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 MLG - INFO AND TEAMS

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AuthorMessage
Exqseme
Operation: Sigma Founder
Operation: Sigma Founder
Exqseme

Number of posts : 220
Age : 32
Location : Narre Warren, Victoria, Australia
Registration date : 2008-12-27

PostSubject: MLG - INFO AND TEAMS   Fri May 15, 2009 5:29 am

Ruleset:
Team Slayer (MLG TS v5)

Maps:
Cold Storage (Cold Store CGv1)
MLG Guardian v5
MLG Construct v5
MLG Pit v5
MLG Amp 5.1

Matches:
Each match will consist of 3 maps.

All above gametypes are available from:
www.bungie.net/stats/halo3/fileshare.aspx?gamertag=RJ+Aus
and
www.bungie.net/stats/halo3/fileshare.aspx?gamertag=MLG+Gametypes

Match length:
Each match consists of 3 maps in a best of 3 format.. All maps will be generated randomly by Cybergamer. In the event that a map results in a draw it does not count as a win or a loss for either team. In the event that the match results in a draw (ie. each team wins 1 map and the 3rd is a draw) then a 4th, tie-breaker map is played.
Tie-Breaker:
The defending team chooses the map and the challenging team hosts. No maps that have already been played can be repeated.

Hosting:
It is up to each team to organise for an "Approved Host" to be available for the match. They may also play in the match. If a team does not supply a host for their maps then the host supplied by the other team will be used.

The first and third maps are hosted by the defending team. The second map and tie-breaker are hosted by the challenging team.

It is prefered that a single host hosts the entire match. If there are no objections and no disadvantages to either team then the best host can host all maps.

Host Check:
Each time a new host is selected a host check must take place. Start the game with alternative settings, such as Free For All and play for 30 seconds or so to make sure the host is not laggy. If there is noticeable lag or the majority of players do not have full green bars then an alternative host should be selected.

Ladder Information
Challenges:

•When making a challenge the challenger provides the defender with 3 times and 3 map choices. The defender chooses a time and and map and the match is scheduled.

•Matches can be played on any night.

•A team can only challenge an opponent half their own rank or four places higher than themselves, whichever is greater. For example: a team ranked 38th can challenge up to a team that is ranked 19th.

•Upon receiving a notice of challenge, the team has TWO days (THREE days if the challenge was issued on a Monday) to accept a time and date provided by the challenger for the match, otherwise it is deemed that the defendant has forfeited.

•Be aware that if you select times within the 48 hour period in which the defending team can accept you must be ready to play with as little as 15 minutes notice.

•A challenge can not be accepted within 15 minutes before the scheduled time.

•If a team successfully defends their position, the ladder automatically grants a "protected" status for FORTY-EIGHT hours, awarding immunity from challenges.

•Challenging and winning will leave you with a normal status of "free".

•If you lose a "Challenging" match you will become "vulnerable" for FORTY-EIGHT hours where you will be unable to challenge.

•If you lose a "Defending" match you will become "vulnerable" for TWELVE hours where you will be unable to challenge.

•If you do not accept a challenge or you decline the challenge you will become "vulnerable" for FORTY-EIGHT hours where you will be unable to challenge.

•Following a match, it is crucial that each team must submit the result or select to dispute the match by 11:30PM AEST on the night of the match. Subsequently, the submitted results will be calculated and the teams will be granted either "challengeable" or "protected" statuses. Disputes can be handled among the two teams; otherwise a ladder administrator takes appropriate action.

•A team may not play the same team in two successive matches. 7 days after the first match the ladder will allow you to challenge them again.

•When a challenge is accepted both teams rosters are locked. Any players added to the roster after a challenge has been made will appear in a separate roster list and will be ineligible to participate in the current challenge.



General Rules
Fofeits
Both teams have FIFTEEN minutes from the match start time to have a minimum of FOUR of their own players in the lobby; otherwise the team at fault automatically forfeits the match. However, teams are welcome to leave once one side has won the match (once they win two maps), if they choose to do so, the team that leaves first will forfeit all of the remaining rounds. Teams are encouraged to play out matches.
Teams are allowed to substitute players between maps, provided it does not cause more than a 5 minute delay. If a team drops a player during a map they will fofeit that map. They have a maximum of 5 minutes to get a substitute in or they will forfeit all of the remaining maps of the match.
If either side has less then 2 players at the 15 minute mark then the match should not go ahead, however if both sides agree to play the match with less than the minimum required players then the match result will stand.
If you both agree to play a match then you cant try to forfeit for something that you should have forfeited for at the beginning of the match... dont waste peoples time..


Sportsmanship:
Unsportsmanlike behaviour will be dealt with at the discretion of a ladder administrator.
Making false/useless disputes will be dealt with at the discretion of a ladder administrator.
Disputes without evidence are a waste of time.

Rosters:
A player added into a team roster is allowed to partake in the team's current match (even if they are added during "Ready Up" time), provided the player has not played in another CyberGamer match for another team in the current week (a week starts on a Sunday). So you can only play for one team between any Sunday->Thursday. Meaning if you play for one team on Sunday, and another on Thursday, you are breaking the rules.
The rosters will be locked at a to be announced date. After this point no roster changes can be made until after the final have been completed.
If a player that is not enrolled on the team participates in a match the offending team will forfeit the match.

Results Reporting:
A screen shot of the results should be uploaded as evidence of the result. This should be taken from bungie.net.

You will be expected to save the demo of all maps played and have them for up to a month after the match was played. In the event of any disputes the demo's will be needed.

Cheating:
Cheating is defined as, but not limited to, the following activities:

•Deliberately manipulating your connection, as the host or player.

•Using any settings that are restricted by the rulesets. Including perks or incorrectly setting up the game.

•Getting out of the boundaries of any map.

•Using a modified controller

•Playing in more than one team on a single ladder.

•Exploiting ingame mechanics.
If you are unsure if something is classified as cheating or not it is up to you to check with an appropriate referee beforehand.


Jumping within the boundaries of the map is not considered a glitch

If a player is caught cheating in a match their team will forfeit the match. If a player is caught cheating a 2nd time they will forfeit the match and the player will be suspended for the rest of the season. The teams participation in the season will also be reviewed.

In all cases of cheating the burden of evidence falls on the accuser. All reports of cheating should be submitted directly to the appropriate Cybergamer referee with all evidence.

Claims of cheating made in the public forum are not acceptable and will be removed.

Evidence must be provided in the form of digital video or video screen capture. Still captures are not sufficient evidence.

Continual unsubstantiated claims or claims involving falsified evidence will result in action being taken against the player making the claim. Claims made by "aliased" players will be disregarded.

To make a claim post in the results forum after your match.

Ladder Structure
The McIntyre Final Eight Finals System will be used for all finals.
This is the finals system used by the AFL, if you are not familiar with it you can read about it here.
http://en.wikipedia.org/wiki/McIntyre_Final_Eight_System
The top 8 teams from each ladder will progress into the finals.

After the finals have commenced the ladders will be unlocked and placed in freeplay mode. Teams can continue to challenge each other but the results will not be recorded.

_________________


Warning: I tend to act like a posting prodigy when you make stupid, inane posts towards me.
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Exqseme
Operation: Sigma Founder
Operation: Sigma Founder
Exqseme

Number of posts : 220
Age : 32
Location : Narre Warren, Victoria, Australia
Registration date : 2008-12-27

PostSubject: Re: MLG - INFO AND TEAMS   Fri May 29, 2009 7:42 am

Current CG 2 v 2 Ladder Team

JAMEZ KILL U (Team Captain)

Exqseme (Team Captain)

JIMMY KILL U

Shahizzima

KKSLAYER

_________________


Warning: I tend to act like a posting prodigy when you make stupid, inane posts towards me.
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Exqseme
Operation: Sigma Founder
Operation: Sigma Founder
Exqseme

Number of posts : 220
Age : 32
Location : Narre Warren, Victoria, Australia
Registration date : 2008-12-27

PostSubject: Re: MLG - INFO AND TEAMS   Thu Jun 11, 2009 9:40 am

Current 4 v 4 Team:

TBC

_________________


Warning: I tend to act like a posting prodigy when you make stupid, inane posts towards me.
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aMaRyJaNe BlaZe
Operation: Sigma Administration
Operation: Sigma Administration
aMaRyJaNe BlaZe

Number of posts : 64
Age : 45
Location : PERTH, AUSTRALIA
Registration date : 2009-01-05

PostSubject: Re: MLG - INFO AND TEAMS   Fri Jun 12, 2009 6:08 am

need a driver? then count me in.
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